Home-made game soundtrack rips, with love

Hello folks! This page lists video game soundtracks that I've ripped myself. I've made them either because there weren't any for a particular game that had music I enjoyed, or because the existing rips out there had bad quality, e.g. inaccurate playback, 128 kbps MP3 bitrate, and all that.

I'm not putting something up here that's already up for purchase, e.g. the composer's Bandcamp.

Everything that you can download here will come with pre-calculated per-track replay gain (using Winamp), album art embedded into the tracks themselves (handy if you only want a few songs in one giant folder), proper tags and order... to the best of my ability.

The FLAC files are always using the maximum compression level available. AAC files are encoded using at 224-256 kbps constrained VBR with the Apple AAC encoder (the best-rated in that range). And MP3 files are encoded at the VBR1 preset; no 320 kbps CBR silliness here!

This page was last updated on 13 April 2019.

Unreal (PC, 1998)


Great single-player adventure into an alien outlandish universe.

You can optionally swap in the longer, original version of Isotoxin, whose minute-long intro is not heard in the game. (That's the one in the music player just above!)

The tracks are in chronological order, based on the order they are encountered in the levels. However, I did put in a couple of unused tracks that were too good not to include.

Unreal: Return to Na Pali (PC, 1999)


The expansion pack to Unreal.

The tracks are in chronological order, based on the order they are encountered in the levels.

Unreal Tournament (PC, 1999)


This game ended up being a lot more popular than what it was derived from, so there were already pretty good rips out there, but I figured I might as well.

The tracks are in chronological order, based on the single-player campaign.

Lost Eden (Philips CD-i, 1995)


One of my childhood games, with wonderful original music by Stéphane Picq. It's full of world music influences, with an emphasis on the organic, especially guttural, deep, processed voices.

This is the highest known quality of the Lost Eden original soundtrack. The DOS version has the audio severely sampled down and has less variation, by exploiting loops to save space. The official album is actually re-arrangements that are disappointingly different; for example, Amazonia has its singing replaced by a synth, and the main theme... has its synths replaced by singing. There are also missing tracks.

But the CD-i version has it all, in fairly decent quality! It's only compressed as MP2. (Yes, MPEG-1 Audio Layer II, not MP3.) It's not perfect, but I'll take it any day over the re-arranged album. I had to convert them to FLAC due to playback issues, however, so it will take a bit more space than it should.

Tetris (Philips CD-i, 1992)


This version of Tetris features music that could be described as "one part vaporwave, one part new age, 100 grams of elementary school PSAs, mixed with a pinch of fusion".

The audio was originally compressed as a rather weird sample rate, 18900 Hz. This download is in 224 kbps AAC.

Golden Sun 1+2 (GBA, 2001-03)


Here's every song from the GBA Golden Sun games!

This was done from the rom of The Lost Age, because the instrument banks were refined in the sequel and sound much better, especially the drums. This makes songs that appear only in the first game sound a lot more cohesive with the second game's.

Unlike the rips that are already out there, this one has the songs in the chronological order of the games, instead of the weird order of the Sound Test room.

The Sims: Bustin' Out (GBA, 2003)


Soundtrack by Ian Stocker.

The Urbz: Sims in the City (GBA, 2004)


Soundtrack by Ian Stocker (again).